What this picture should show is AI Sheva standing directly in Chris’ sight-line while he tries to kill multiple pissed off enemies that wield spiky spears, and wonky spider-bugs try to jump on your back. Continue reading
I’m not going to do an in depth point-by-point comparison or deep philosophical analysis on the difference between the ‘old’ Resident Evil (RE) games and the ‘NEW-er’ generation of RE. Both have their merits and deserve recognition. Also, I have JUST finished playing my way through RE 5 for the first time (yes, yes, I know I’m a bit late,) and though I have played through the original RE (the Gamecube remake) SEVERAL times, it’s admittedly been a while since I broke bad on some O-Z (that’s Original Zombie, yeah yeah.) The point is, I don’t feel equal to the task of comparing their merits in any detail, given it’s been a while and the details of the original are not as fresh in my head as I would like. But I do want to discuss a couple of significant differences in the ‘old’ and ‘new’ and how they effect my gaming experience.
Alright…let me collect my thoughts…deep breath…and GO! Continue reading