I’m not going to do an in depth point-by-point comparison or deep philosophical analysis on the difference between the ‘old’ Resident Evil (RE) games and the ‘NEW-er’ generation of RE. Both have their merits and deserve recognition. Also, I have JUST finished playing my way through RE 5 for the first time (yes, yes, I know I’m a bit late,) and though I have played through the original RE (the Gamecube remake) SEVERAL times, it’s admittedly been a while since I broke bad on some O-Z (that’s Original Zombie, yeah yeah.) The point is, I don’t feel equal to the task of comparing their merits in any detail, given it’s been a while and the details of the original are not as fresh in my head as I would like. But I do want to discuss a couple of significant differences in the ‘old’ and ‘new’ and how they effect my gaming experience.
(As the title suggests, this is a re-post of a paper that I wrote in college and had posted on a previous blog.)
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Resident Evil 2: The Film as a Political Text
The basic storyline for Resident Evil 2: Apocalypse (and its science fiction/horror prequel, the 2002 film Resident Evil) spawned from a popular role playing, blood and guts, zombie-killing video game. However the film reflects more than simply pop culture’s idea of entertainment. Resident Evil 2 also serves as a political text, in that it reflects our culture’s view of science and the role of science and technology within society. Continue reading →
I threw the bolts on the heavy steel door and, gasping to regain my breath, peered out the squat, reinforced window set high in the steel. I didn’t see them yet, but I knew they would follow Continue reading →